Scripture Knowledge

by Aussie Meyer
Solving Tips

Story

On Bertie Wooster's recent summer visit to Twing Hall, he let it be known that in his youth, while studying at Malvern House, he had been the recipient of the Scripture Knowledge prize, one of the high points of his academic career.

"What an inspiring idea!" chimed in Rev. Francis Heppinstall. "We should have a Scripture Knowledge contest, a 'Bee' as they say, for the lads studying here now, and perhaps you could present the prizes, Mr. Wooster! I have five lads in my charge right now: Charles, Wilfred, Patrick, Ronald, and Horatio, who we could challenge with five questions each - and the most questions answered correctly will win the prize!"

Bertram couldn't see any flaw in this, for after all, he would be carrying on his own fine tradition, and he could donate a fitting reward that the lads would find a bit more worthwhile than the ordinary school prize. So he worked out the details with Rev. Heppenstall, and on the following morning, the boys came in to compete.

In order to keep himself mentally alert and stave off the inevitable ennui pursuant to watching such a competition, Bertie assigned each lad a private nickname that better described his physical presence than his given name: he dubbed them Blinky, Spotty, Bigfoot, Deadeye and The Blob. Each lad got a different number of the five questions right, until the final contestant rang in with five correct answers in a row.

Bertie had a fine brass-plate pocket telescope to award to the Scripture Knowledge prize winner, but someone did not keep good track of what boy answered how many questions correctly, and in what order each boy was questioned. From the 6 clues given below, can you determine which boy, with what nickname, appeared in what order, and how many questions he answered correctly?


./Labels/h_Nickname.png ./Labels/h_Order.png ./Labels/h_Correct.png
./Labels/v_Blinky.png ./Labels/v_Spotty.png ./Labels/v_Bigfoot.png ./Labels/v_Deadeye.png ./Labels/v_The_Blob.png ./Labels/v_First.png ./Labels/v_Second.png ./Labels/v_Third.png ./Labels/v_Fourth.png ./Labels/v_Fifth.png ./Labels/v_1.png ./Labels/v_2.png ./Labels/v_3.png ./Labels/v_4.png ./Labels/v_5.png
./Labels/v_Name.png ./Labels/h_Charles.png Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark
./Labels/h_Wilfred.png Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark
./Labels/h_Patrick.png Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark
./Labels/h_Ronald.png Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark
./Labels/h_Horatio.png Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark
./Labels/v_Correct.png ./Labels/h_1.png Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark
./Labels/h_2.png Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark
./Labels/h_3.png Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark
./Labels/h_4.png Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark
./Labels/h_5.png Mark Mark Mark Mark Mark Mark Mark Mark Mark Mark
./Labels/v_Order.png ./Labels/h_First.png Mark Mark Mark Mark Mark
./Labels/h_Second.png Mark Mark Mark Mark Mark
./Labels/h_Third.png Mark Mark Mark Mark Mark
./Labels/h_Fourth.png Mark Mark Mark Mark Mark
./Labels/h_Fifth.png Mark Mark Mark Mark Mark
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JavaScript Grid by Scott Noyes

Clues

  1. The five contestants were: Charles, Bigfoot, the boy who got exactly two answers right, the third contestant, and Horatio.
  2. Charles' number of correct answers were the same as the number missed by The Blob.
  3. Each boy had more correct answers than the fellows who went before him except Patrick and, of course, the first one.
  4. Blinky, who had at least two correct answers, did his questions immediately before Ronald.
  5. Deadeye didn't win the prize.
  6. Ronald answered two more questions correctly than the first contestant (who correctly answered more than at least one of the other boys).



Solving Tips


Use an X when you are sure that two fields do not match. Use a dot when you are sure that two fields do match. Click once to place an X. Click a second time to place a dot. Click a third time to clear the box.

Select marker color by clicking the colored radio buttons. You can use colored marks to indicate which clue provided a value, or to indicate a guess that might not be correct, or just because you like solving puzzles in teal.

Use the "Save" button to save a puzzle in progress. Use the "Load" button to reload the puzzle. This feature uses cookies - fear not, we aren't tracking you or stealing credit card numbers (we couldn't, even if we wanted to.) At the moment, only one puzzle may be saved at a time on each computer (unless using different browsers or accounts). There is no warning if you save over another puzzle, and no undo!

Use the "Current Solution Window" button to parse the grid for your solution. This feature simply looks for dots in the top set of rows and creates a list that you can copy and paste into your email for submission.

If you want to clear the grid and start over, just refresh the page. Note that there is a bug in IE6 (and possibly other browsers), so that if a color other than the default is selected, that color may appear to be selected after the reload, but the actual color used will be the default.

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Scott
snoyes@gmail.com